@startuml
sprite $reach [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000007300000000000000000000000
00000000000000000000007FE20000000000000000000000
0000000000000000000007FFFE2000000000000000000000
000000000000000000007FFFFFE200000000000000000000
00000000000000000007FFFFFFFE20000000000000000000
0000000000000000008FFFFFFFFFE2000000000000000000
000000000000000008FFFFFFFFFFFE200000000000000000
00000000000000008FFFFFFFFFFFFFE20000000000000000
0000000000000008FFFFFFFFFFFFFFFE2000000000000000
000000000000008FFFFFFFFFFFFFFFFFD100000000000000
00000000000008FFFFFFFFFFFFFFFFFFFD10000000000000
0000000000009FFFFFFFFFFFFFFFFFFFFF50000000000000
000000000009FFFFFFFFFFFFFFFFFFFFF700000000000000
00000000009FFFFFFFFFFFFFFFFFFFFF7004D20000000000
0000000009FFFFFFFFFFFFFFFFFFFFF7003FFE2000000000
000000009FFFFFFFFFFFFFFFFFFFFF7000DFFFE200000000
00000009FFFFFFFFFFFFFFFFFFFFF70007FFFFFE20000000
0000009FFFFFFFFFFFFFFFFFFFFF70000EFFFFFFE2000000
000009FFFFFFFFFFFFFFFFFFFFF700004FFFFFFFFE200000
0000AFFFFFFFFFFFFFFFFFFFFF7000009FFFFFFFFFE30000
000AFFFFFFFFFFFFFFFFFFFFF7000000CFFFFFFFFFFE3000
00AFFFFFFFFFFFFFFFFFFFFF70000000EFFFFFFFFFFFE300
0AFFFFFFFFFFFFFFFFFFFFF700000000FFFFFFFFFFFFFE30
05FFFFFFFFFFFFFFFFFFFF7000000000FFFFFFFFFFFFFFE0
005FFFFFFFFFFFFFFFFFF70000000000EFFFFFFFFFFFFF40
0006FFFFFFFFFFFFFFFF700000000000DFFFFFFFFFFFF400
00006FFFFFFFFFFFFFF8000000000000BFFFFFFFFFFF4000
000006FFFFFFFFFFFF800000000000007FFFFFFFFFF50000
0000006FFFFFFFFFF8000000000000002FFFFFFFFF500000
00000007FFFFFFFF80000000000000000CFFFFFFF6000000
000000007FFFFFF8000000000000000004FFFFFF60000000
0000000007FFFF80000000000000000000AFFFF700000000
00000000007FF8000000000000000000001DFF8000000000
000000000007800000000000000000000002D80000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_REACH(_alias) ENTITY(rectangle,black,reach,_alias,DEV2 REACH)
!define DEV2_REACH(_alias, _label) ENTITY(rectangle,black,reach,_label, _alias,DEV2 REACH)
!define DEV2_REACH(_alias, _label, _shape) ENTITY(_shape,black,reach,_label, _alias,DEV2 REACH)
!define DEV2_REACH(_alias, _label, _shape, _color) ENTITY(_shape,_color,reach,_label, _alias,DEV2 REACH)
skinparam folderBackgroundColor<<DEV2 REACH>> White
@enduml